Trap
NormalAcid Trap Hole
Archetype:
Hole
View:
4332
Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.
Acid Trap Hole — Power Evaluation
Final Score: 50 ± 6 · Confidence: Medium
- Intrinsic: 50 · Deck: 50 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Board breaker
Why it scores here
Acid Trap Hole converts a face-down Defense Position monster into a destroy or a reset, a narrow one-for-one removal that is only live against face-down DEF targets. Its real footprint is practical rather than inflated: 51 of the sampled decks run it, mostly in Traptrix (25.5%) alongside Bottomless Trap Hole in 72.5% of decks, which confirms the role is real but does not lift the score on its own. The 4202 view count, the ATK-less trap frame and the popularity signal earned no points, and the absence of any combo data keeps combo conversion and resource economy low. Confidence is Medium because deck evidence is strong but combo and rulings evidence are absent.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | 51 decks run it at about 1.08 copies each and the guide says Hole traps can be set by Sera or searched by Traptrix Myrmeleo, so it is reliably reachable in that shell (observed; searcher route inferred from guide text). |
| Combo & Conversion | 35 | No recorded boards exist, and the text only removes one monster without building a board, so conversion is low (inferred from card text; no combo data). |
| Resource Economy | 40 | A one-for-one trap with no draw, search or recursion; the return-face-down branch gives no card advantage (verified from card text). |
| Effect & Interaction | 38 | Hard removal, but only against face-down DEF monsters, which is a narrow target pool and loses to face-up or ATK-position boards (verified from card text; frequency inferred). |
| Material Utility | 0 | A trap card has no body, so it cannot be material and gets zero on this axis (verified from card type). |
| Resilience & Flexibility | 40 | A set trap that needs a specific face-down DEF target and can be negated; no counter or interaction evidence was supplied (inferred). |
| Deck-Building Efficiency | 70 | A single copy in a 1-copy-average slot, playable across 18 archetypes with no garnets or locks (observed from deck data). |
Calculation
Weight profile: Removal / Negation primary, no secondary blend. Intrinsic ≈ 50, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reliable removal option inside the Hole and Traptrix shells (observed in 51 decks)
- Destroy-or-reset outcome means it never fully misses a face-down DEF target (verified from text)
- Single-copy slot that fits many archetypes (observed, 18 distinct archetypes)
Weaknesses
- Only targets face-down Defense Position monsters, a narrow pool (verified from text)
- No material, body or combo value of its own (verified)
- No card advantage; a one-for-one trade at best (verified from text)
Counters / choke points
- Trap negation, since it is a set trap (inferred from card type; no counter evidence supplied)
- Opponent keeping monsters face-up or in Attack Position (inferred)
Best use
Removal (Hole-family trap). Decks: Traptrix, Artifact, Zombies. Suggested copies: 1.
Evidence & gaps
- Verified: Text: targets a face-down DEF monster, flips it, destroys it if DEF is 2000 or less, otherwise returns it face-down; Trap card with no body; formats TCG, OCG, MasterDuel, DuelLinks
- Observed: 51 sampled decks; 72.5% with Bottomless Trap Hole; 25.5% in Traptrix; Average 1.08 copies per deck; 18 distinct archetypes
- Inferred: Reachable via Sera set and Myrmeleo search (from guide text); Narrow real-game target pool and negation vulnerability
- Data gaps: no combos supplied - combo conversion is text-only inference no banlist token - assumed 3 copies (unlimited) no usage statistics (StatisticsCard) - archetype inclusion % inferred from deck sample only no counter or rulings evidence for the trap's interactions no dated metagame sample, so meta is null






